Lionheart Dark Moon is a sequel to Lionheart Tactics, and is also an original IP based on the lore by Angus Weiss Syme. It's a character-collecting RPG for mobile, and was built using the Unity engine. It came out around 2017, and to its credit, is still running.
Role: Lead Environment Artist
-greyblocked, modelled, and painted the landscapes
-worked with Design to ensure the layout worked for gameplay
-worked with Narrative to ensure the landscapes fit their story
-in many cases concepted the scenes myself
-modelled and textured assets/props
-placed/composed everything in the scene
-lit scenes
-prepared scenes for export
-ensured we were within budget
Modelling: low-poly
Texturing: hand-painted Albedo (no Normal or Pack maps, no PBR)
Lighting: baked
It was a lovely project to work on. Lots of charm, original IP, had lots of autonomy and variety, and using 3d coat to paint directly on the models was a lot of fun. Still one of my favourite projects at ECG.
Angus Weiss Syme envisioned the world
Tony Tsang provided Art Direction
https://www.linkedin.com/in/silentt/
https://www.linkedin.com/in/angussyme/
Model with Albedo map
Campfire: basically a still life to show some of the props that go into the scenes.
I really enjoyed painting the burning/charred wood. Lots of fun.
Overgrown Barrow: super low-poly but still get some nice shapes; especially those juicy flowers.
Tumbledowns Tree with Mushrooms
Guild Hall
Ursus Statue